There was much confusion and sadness surrounding the news that Irrational Games, the studio behind BioShock and BioShock Infinite, will be “winding down” leading to layoffs for all but 15 employees. Co-founder and creative director Ken Levine has been somewhat ambiguous for his reasons stating that he’ll be “starting a smaller, more entrepreneurial endeavor” in order to focus on “narrative-driven games for the core gamer that are highly replayable.” Is the reasoning behind this decision to downsize operations sound or does Mr. Levine have more to answer for ending a beloved games studio?
In this week’s Roundtable, we talk about some huge announcements made by Nintendo, James Spader stepping into the villainous robotic role of Ultron, Studio Ghibli losing their big name filmmaker, a new show by the creator of Cowboy Bebop, and a special discussion about the BioShock Infinite ending!
As always, keep an eye out for DAT PLAYLIST as new parts are added.
So few gameplay elements in past titles would aggravate me more than dealing with helpless escorts. One example I always refer back to is Ashley in Resident Evil 4. Her double whammy character traits of being a defenseless target and whiny brat came to define everything gamers lamented in these types of missions.
It is why the apparent rise of having partners as opposed to “damsels in distress” has been nothing short of a godsend in games lately. Who knew an accompanying NPC could actually help you kick ass instead of getting in the way of said ass kicking? This is a love letter to those who help us survive, get revenge, and save the world.
A city in the skies? A self-righteous prophet? The “Blue Klux Klan”? We must be playing BioShock Infinite! Join me as I look for a girl while being branded as the Anti-Christ (as if that’s any different from real life).
Take up your arms! A game company has besmirched the fairer sex! Or has it? Read on to find out!
Franchises that have started off as strong single player experiences have lately dipped into multiplayer as sequels have been released. These end up having some mixed results ranging from Mass Effect 3 (surprisingly fun) to Dead Space 2 (borderline piss-poor).
After the original BioShock was released with its amazing setting and gameplay that had you mixing guns with plasmid powers, the sequel dared trying to implement these elements into a multiplayer experience. This ended up being largely forgotten and tarnished the young franchise with an entry that wasn’t even developed by 2K Boston, the team behind the original game.
Ken Levine, Creative Director and Co-Founder of Irrational Games (formerly 2K Boston), has now confirmed that the highly anticipated BioShock Infinite will not feature any multiplayer modes at all (including co-op). This has been widely seen as a positive move according to a lot of the fans. I’m wondering though… shouldn’t they at least try?