Fallout 4 Teaser Supposedly Shown During E3

It seems we’re back in the roundabout again. People called Fallout 3 “Oblivion with guns” then Skyrim was called “Fallout 3 with dragons”. Now the long awaited Fallout 4 may finally be peeking its head out.

Fallout 4 Teaser Supposedly Shown During E3

What do we know about it? Well, there’s very little info so far but rumblings from anonymous sources who claimed to have seen a closed doors teaser at E3 say that the Capital Wasteland will be replaced by an apocalyptic vision of Boston, Massachusetts and surrounding towns. While seeing a new entry in this franchise is exciting enough, I’d be lying to say I wasn’t a little giddy at exploring my hometown. You’d think that The Last of Us and Assassin’s Creed III gave me my fill. Nope!

So, how can you improve upon Fallout 3? Can the V.A.T.S. combat system get any better? Could (or should) the world be bigger? Let’s look into this further!

Traveling around the Capital Wasteland in Fallout 3 was treacherous. Despite the long stretches of barren terrain, you could end up disturbing a group of giant scorpions or, worse yet, super mutants.

Danger hiding around every corner

Danger hiding around every corner

The problem here is exactly what I just mentioned; the long stretched of barren terrain. The key difference I notice between Fallout 3 and the Elder Scrolls games is that there’s more to see and do in the likes of Oblivion and Morrowind. One could make the argument that the setting of an apocalyptic wasteland simply doesn’t allow for as much of the player to explore. I call malarkey on this. I believe the folks at Bethesda can be creative enough to add in a few more shantytowns, abandoned department stores, and vaults that can make Fallout 4 just as, if not more, robust as Skyrim.

Since it’s 99% likely we’ll see Fallout 4 as a next gen title, we want to see that extra horsepower put to good use. Specifically, it’d be nice to have a lot less bugs and glitches than from what we’ve seen in the current gen offerings. A touch up in graphics, specifically in faces and animations, should be expected as well.

"You're creepin' me out, lady!"

“You’re creepin’ me out, lady!”

In the Elder Scrolls games, factions are a big deal with their own set of missions and loot to gain. I would say for a lot of people, the story in faction missions is more interesting and engaging than anything the main storyline throws at you.

Fallout 4 deserves the same kind of treatment. I can see a number of human factions with their own beliefs / skill focus along with some crazy ones like say…. the super mutants? You can turn into a vampire and join a vampire guild in Skyrim. Why not have a similar path in the Fallout world?

Band of Brothers

Band of Brothers

One of most fun shooting mechanics I’ve experienced is Fallout 3′s V.A.T.S. system. Being able to stop time and pinpoint specific body parts made for some epic slow-mo shots and gruesome kills. The only problem I had with this is how it drastically slows down the pacing of combat.

Simply using V.A.T.S., whether you intend to fire at your enemy or not, sucks out a lot of the tension of a battle. If this was changed to simply making the combat go in slow-motion as a meter drains (a la Max Payne), then I believe this could be remedied. Specific body parts can still be targeted but now you have only a finite amount of time which requires more skill from the player.

Another quick thing I’d love to see is vehicles. If Fallout 4 is to be bigger (as it likely will), then we need a more effective way of travelling. I’d love nothing more than to see a gameplay element where I see a broken down car that may require an engine and a couple of tires in order for me to use it. Think of it like weapon crafting meets Pimp My Ride.

Xzibit

Let me know what you’d like to see in Fallout 4 in the comments below!

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4 thoughts on “Fallout 4 Teaser Supposedly Shown During E3

  1. One of the things that I found sorely lacking in Fallout 3 and New Vegas, was the multiple weapon modes from the classic titles. In the older games, you didn’t need special throwing knives or spears, because you could switch between thrown and melee modes. Some weapons could switch between automatic and manual fire. I think that in Bethesda’s titles, there could be a lot of room for this. Imagine an assault rifle with a grenade launcher, a laser gun that has the option of a continuous beam in addition to the energy bolts we know, or a high-tech rocket launcher that can paint a target to lock on and home in.there’s even an unused weapon mod for a bayonet in New Vegas to suggest that the idea of reintroducing alt-modes has been played with already. Now, this is just my two cents, but I have never needed to use a quick-key to render myself unarmed (pressing the quick-key of the current weapon) and rarely needed a dedicated “switch ammo” button. Either of these could be used to toggle alternate weapon modes, and that would be fine with me.

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